Whispering Woods Magic The Gathering Greensleeves #1 PDF



10 thoughts on “Whispering Woods Magic The Gathering Greensleeves #1

  1. says:

    I liked this book but not as much as I like other books in the Magic the Gathering realm The main thing I did not like in this book is the un epicness of the adventure It seems to me that the struggles overcome by the main characters pale in insignificance to the struggles faced in other fantasy novels Now it does seem that as the first book in a three part series Emery is just getting started with the adventure The story read as a children's story or teenage reader but some language and sexual references are most certainly for adults I recommend this book for fantasy readers and especially Magic the Gathering players looking for a read that you don't have to invest too much of yourself in


  2. says:

    This book has a totally different feel than 'Arena' the first Magic the Gathering book Instead of following an experienced strong wizard it show the world of magic from the other end of the spectrum the people that don't know magic and the ones that might even fear it


  3. says:

    This is a really enjoyable dark fantasy book in the vein of The Black Company It's a little too clumsy with the tie ins to its source material at times and has a glaring continuity error but is overall uite goodMagic the Gathering is a collectible card game originally released in 1993 but which is still going strong in 2020 Today there's a huge amount of lore and backstory but when it was first released it was little than stock fantasy creatures and magic spells tied together by the thinnest of plots you and your opponent are extra dimensional wizards of incredible power called Planeswalkers engaged in a magical duel When they game took off they decided to make some novels hired William R Forstchen who previously had only written a mid 80s post apocalyptic fantasy trilogy and some Civil War fiction to do one and Clayton Emery who had pseudonymously done a duology for a roleplaying system called Shadow World around the same time to do a trilogy that loosely ties together tossed them a pile of cards and told them to have at it I'm assuming As such and having not read the books in 20 years I expected very little but this was actually uite good and I am a bit saddened that apparently I pitched the two seuels during a previous book purge and now need to find copiesWhispering Woods tells the story of Gull a lumberjack in a small rural village and his simple minded sister Greensleeves Their lives are upturned when two wizards decide to use their valley as a battlefield which leads to the village being completely destroyed and most of their friends and family slaughtered With nowhere to go Gull and Greensleeves find themselves offered employment in the wagon train of a good wizard Towser as he travels the land seeking out magic For a tie in novel to a game property this book is surprisingly dark It does a great job of portraying the helplessness that non wizards must feel as god like beings trample in and out of their lives It's a very entertaining read even if some of the tropes eg the hooker with a heart of gold are a bit trite I only have two real complaints The first is that there's a revelatory moment that seemingly gets forgotten only for Gull to have the same revelation a couple chapters later No real excuse for that sort of sloppy writingediting The second is that the writer likes to throw in card names in a way that just feels silly and forced Our characters can't just be attacked by zombies someone has to shout out that they're Zombies of Scathe; oaths like Urza's Balls are tossed about; etc It's particularly odd because at other times some incredibly obscure creature such as the Two Headed Giant of Foriys only appeared in the very first set shows up and you have to guess what it is from the description The previous Magic novel Arena was much subtle with its card references and flowed better as a resultOverall surprisingly good for a tie in novel Doesn't reuire any real knowledge of Magic to enjoy and I'd recommend if you like that Black Fantasy type normal people in a magical world fantasy


  4. says:

    This was much enjoyable than Arena and is completely unrelated so feel free to skip straight to this one if you're looking for a starting place for reading old MTG books This book opened with a fairly standard high fantasy premise simple country boy's town is attacked by magic but I was excited to see that it didn't take the traditional route of said country boy discovering that he had magic all along etc Granted the twists in the plot were still very predictable but there was some uniueness to it at leastAside from the predictability the only real complaint that I had for this was that I never really felt sucked into the story I think that this was probably partly to do with the fact that again there were long drawn out fighting seuences and I tend to zone out during books that do that Yes reading a series of books based on a card game that simulates magical combat may have been a bad idea for someone like me but here we are Additionally while the author's writing isn't particularly horrible he does have the unfortunate tendency to use elegant variation which can be annoying and even occasionally confusingI will say that I much preferred Emery's take on the MTG world than Forstchen's I was drawn to reading these books because when I first started playing the game I was attracted to the wide variety of different creatures and objects that were referenced in the cards My writer brain liked to imagine the kinds of stories that could be told in that world with those objects and I wanted to read those stories However in Arena all of those creatures seemed to be magical figments of the imagination non beings that poofed out of existence when they were destroyed or the spell ended In this book however Emery gives them life showing them to be real beings that were transported by the wizard away from wherever they initially belonged That intrigued me and I'm looking forward to reading about the world that houses these beings in Emery's other two Greensleeves books


  5. says:

    The second Magic The Gathering novel ever published this is the start of a trilogy and it's kind of an interesting read at that Although it's a really hard book to get these days it still explores a bit of the world of Magic However this has little to do with the current mythology of MTG but you do get elements that will continue up until todayYou get the idea that wizards are what we now call Planeswalkers and you see a couple of occasions where people who were not previously walkers get their spark ignited and can suddenly cast spells Here they become a bit like gods able to draw to themselves beings from other planes of existence to use in great battles among themselves What is interesting here is the fact that the book focuses mainly on the innocent victims of these great battles for the most part Wizards summon creatures who do their bidding even against their own will after the battles they wake as if from a dream far from home lost and having caused great destruction in the surrounding area hence hated by everyone Our main characters are collateral damage from a battle they lose their family and village when two wizards fight The wizards are anything but the heroes here they are selfish inconseuential bastards and those who work for them are little than cattle However near the end of the book two characters have their magical sparks ignite and that promises future interesting things in the next two books in the series I am uite looking forward to reading them this isn't bad at all


  6. says:

    Oh man this sucks The situation not the bookThis is the first thing by Clayton Emery I really enjoyed yet I'm giving up on it Here's whyI basically grabbed this because I wanted to try out one of the pre continuity MTG novels see if they were worth checking out and this was the cheapest I saw The problem is that apparently this is the first in a trilogy and the price gets much steeper after this one Gah So while I was enjoying it I wasn't enjoying it THAT much so I just set it aside Maybe one day they'll all be on Kindle or somethingIn any case I made it almost halfway through and was enjoying the hell out of it The game is a little text than subtext in this story as wizards literally fight duels and summon creatures as slaves to work for them But I was fine with that The characters Emery creates here are fascinating and he sets them in a world that isn't as grimdark in itself as say the Warhammer world but holy hell there are some dark moments in here Overall I dug this and hope they bring all these old MTG novels into the light at some point so I can read them cheaply easily


  7. says:

    I enjoyed this than I thought I would going in after my experience with ArenaI think I just enjoy larger narratives overall plus this author has a bit skill at writing the action scenes There's a lot less repetitive language at the very leastThe ending is a bit of a deus ex machina situation but it's forgivable in the context There's at least a logical should have 14 uotation marks around it but it makes sense in universe at least reason behind Greensleeves finding her powers suddenly; Lily doing the same out of nowhere is a bit of a stretch and was a bit convenient to solve the we're imprisoned somewhere we could never possibly escape from scenarioSide note Hate the name Greensleeves Make this shitty song stop playing in my head right nowI'm just going to stick to critiuing the plots from here on out These aren't exactly literary masterpieces nor do I expect them to be But this book was a big step up from Arena and was much easier to read from end to end no first half boredom this time around


  8. says:

    This is an entertaining book It shows the world of Magic from the perspective of those who lack the power to summon creatures and use manna These people are shuttled around between worlds as wizards use them for their own personal ends In this novel Gull starts a revolt when he sees his town destroyed At first resistance is futile and he ends up just working for a wizard But then he finds that the wizard is going to sacrifice his beloved sister because she actually has latent magical powers Gull is able to withstand the wizard with the help of his sister The book ends on a note that suggests continuation in another novel I give it a three because it is kind of a sophomoric book It doesn't really have much substance apart from the idea that we're all like flies that the gods play with These people until the end are just pawns for the wizards This reminds of that line from King Lear


  9. says:

    This was my second Magic novel and I still haven't become a fan yet sadly Whereas Arena moved ridiculously slow Whispering Woods moved so fast it ignored any character development thus avoiding any feeling of a fulfillment of fantasy epicnessThe story is interesting as the reader now has the ability to witness the destruction and carnage that an innocent bystander would view while watching a wizard battle instead of participating in it This was a fast read but it almost seemed that the author felt that he was going to stretch this out over multiple books but found out halfway through that wasn't the case and simply gave us the bare bones of the story line Not always a good path to take in the fantasy genre


  10. says:

    While the beginning of the book sort of takes off slowly the author did a really good job at carefully introducing the characters and their internal plights the story makes some wildly unexpected turns and has wonderful character development I greatly look forward to reading the second novel


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Whispering Woods Magic The Gathering Greensleeves #1 Gull shouldn't have taken the job This wizard is worse than any he's heard about before Between tavern brawls magical battles and a strange artifact turning up Gull is kept very busy And now that his half wit sister is beginning to gather her wits Gull really has his hands full