Alter Ego Avatars and their Creators PDF/EPUB À Alter

Alter Ego Avatars and their Creators Photographer Robbie Cooper's Alter Ego explores personal and social identities being shaped in the metaverse at the beginning of the twenty first century Portraits of online gamers and virtual world participants from America Asia and Europe are paired with images of their avatars with profiles of their real world and virtual characters The book is both an entertainment and a serious look at a phenomenon that is shaping the future of human interaction With an introduction by Julian Dibbell and interviews and a glossary by Tracy Spaight What a cool concept This is a book that shows pictures of people and the avatars they created online It includes some basic facts about each pair and includes an excerpt of the person talking about their avatar their relationship to gaming gaming in general etc Totally fascinating Sometimes the avatars look identical to their creators Sometimes they look completely different And that's pretty much all I had to say to a teen to get his eyes to light up Such a fun book to flip through I read it all the way through which exposed some issues For one thing this came out in 2007 which means the content gathering must have happened in the couple of years before that So the games the people were playing were different Second Life has a huge presence are people still even using that The CG isn't always very good compared with what we're used to currently And the book itself is tall and skinny which can sometimes be difficult to hold open while you read Totally worth flipping through and would definitely catch teen interest but I'm not sure how low to booktalk this Jr high Would definitely be fine content wise but might be a bit sophisticated for wide release at that level At first glance Robbie Cooper's Alter Ego Avatar and Their Creators 2007 is fundamentally a coffee table book large non standard size glossy photos high uality paper and a really interesting topic But it's also than thatWith the unprecedented popularity of massively multiplayer online role playing games MMORPG like Second Life and World of Warcraft avatars the customized computerized virtual characters that move around a computer game when you move your mouse or type on the keyboard are a big deal They're not only how a player interacts with a given game interface they are also how a player presents themselves to that gameFor that reason avatars also become a part of a player's life sometimes simply to enable gameplay but also often in very meaningful ways unrelated to the game per se The chosen title of this book Alter Ego points out that fact very well These are characters that players alter for various reasons Some to adopt a persona accurate than a physical appearance could ever be Others to create a virtual version of themselves down to the smallest detail At the same time avatars also can become an alternative personalityIn this book Cooper has collected photographs of real people and the avatars they have created for themselves The book also provides vital statistics who they are where they live game played etc Each person interviewed also explains in their own words the thought process that went into making their avatar and what it and online role play gaming in general means to their livesThe book and its range of subjects is fascinating Senior citizens in a nursing home a disabled young man teens drag ueens actors entrepreneurs and regular people are all represented in this book And they all have an avatarNo one really knows what the implications of increased online socialization will be yet But in a time where and time is spent online Alter Ego shows that there is a lot to gaming than mashing a few buttons Contrary to a review I had read for this book it is not really a scholarly treatment of the topic; nevertheless it is insightful and entertaining for those of us who do not participate in 'massively multiplayer online games' or MMOs such as Second Life World of Warcraft Everuest etc The book profiles an international cast from all walks of life who game anywhere from 8 to 80 hours a week I was amazed to learn the how lucrative a past time or career this can be for some A female student from Portland Oregon designs and programs virtual cars that she sells to other players She plans to use the proceeds from her online sales to buy a new Mustang in the outside world Others sell real estate as well as other goods and services For a medical student in Germany and a stay at home mum in the UK virtual worlds provide a fun escape a means for socialization and play For the physically disabled gaming is a means to participate in physical activity that would otherwise be impossible And for the serious devotees the programmers consultants and professional gamers virtual living is well an integral part of their lives Alter Ego is a fun book that allows curious outsiders a glimpse at the worlds of real people and their digital doppelgangers A fun book that shows people and their avatars from all over the world spanning lots of different synthetic worlds including Eve Everuest Second Life World of Warcraft City of Heroes and lots of other games Very well done with gorgeous photography really shows the breadth of players from all over Asia the Americas and Europe that inhabit these spaces and for such a wide variety of motivations It also shows that they're not at all just a bunch of geeks at home with no social skills but are a wide swath of society This book is pure coffee table stuff great images and juxtapositions that get us digital narrative scholars all excited It's a perfectly simple premise with pictures of various folks juxtaposed with pictures of their avatars It's particularly interesting to see who essentially or in some cases exactly recreated themselves and who is enjoying living out a virtual fantasy with little parallel to self I found myself imaging what I would write my main avatar even has my name a little gnome named Anastasia who wanders around Warcraft as a warlock This book is exactly what the title says it is A photo and profile of a person on one side and a photo and story of their avatar on the other Some people were a bit weird but most seemed like normal folk who just liked interacting in virtual space where they are judged on personality rather than superficiality Having no firsthand knowledge of RPGs this book satiated some curiosity A nice book showing people alongside their avatars in games such as World of Warcraft City of Heroes and Second Life Pretty fascinating My only caution is to space out your reading Trying to go through too many in one go makes them all start to stream together Would be uite interesting to read an updated version regarding the 2010s This book is interesting as a look at identity how people portray themselves in online gaming spaces where they spend significant amounts of time but also for capturing a specific moment in Internet history

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